![]() In my many campaigns over the last 20+ years, I only ever recall house ruling one element of the game as presented (mass combat) and even then what I did was build on the original rather than completely replace it. It is, to be frank, the most perfect out-of-the-box RPG I have ever played. Reading - and playing - Pendragon changed all that, though. It was also partly a certain amount of fear: I didn't think, despite my very strong views, that I could "do justice" to the legends of Arthur and his knights. Partly this is because I'm a bit of snob - shocking, I know! I have a very particular vision of the Arthurian legends and I'd not encountered a roleplaying treatment of those legends that came close to my own. I think it'd be fair to say that I am a huge devotee of the legends of King Arthur, but, until I got my hands on Pendragon, I never seriously considered running a roleplaying campaign set in Arthurian Britain. Its first edition, released as a boxed set, was published in 1985 and I fell in love with it from the start. Unlike RuneQuest, I actually played a lot of Greg Stafford's other masterpiece, Pendragon. ![]()
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